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-
- To print the documentation type:
-
- print dday.doc <ENTER>
-
- DDAY.DOC is already formatted with page numbers, breaks, etc. It uses TOF
- commands at the end of each page so it may be used with laser and cut sheet
- printers without blank pages in between each printed page.
-
- The D-Day executable program is named DDAYSHAR.EXE for the shareware version
- and DDAYxx.EXE for the registered version, where xx is the version number.
- Either file should be renamed to DDAY.EXE before use to complement the
- documentation and to allow the use of the following batch files.
-
- There are three batch files that will help you automate D-Day's operation.
- As written, they are designed for use on systems that have D-Day installed
- in the same directory as DOOM.
-
- DDS.BAT
- This batch file is for single player games. It will first run D-Day
- and then run DOOM upon exiting D-Day. After leaving DOOM, D-Day will
- run again. This loop will continue until the user terminates the
- batch file with 'CTRL-C' at the prompt.
-
- DDM.BAT
- This is the same as 'DDS.BAT' but for multi-player games.
-
- DOIT.BAT
- This batch file automates the loading of user 'WAD' files. The
- format is:
-
- DOIT [wadfile] [episode] [level] [skill] [# players] [slot to load]
-
- Example: DOITS new.wad 1 1 2 3 1 <ENTER>
-
- will use the 'WAD' file 'NEW.WAD', episode 1, level 1, skill
- level 2, 3 players, and load the second slot (0-5). Replacing the
- '3' in the above example with '1' will allow 'DOIT.BAT' to be used
- with single player games. You may also leave out the 'WAD' file and
- the 'slot to load' options. As a minimum you will need to supply
- four arguments, 'episode', 'level', 'skill', and '# players'.
- As with any program you can supply absurd arguments and obtain
- absurd results. GIGO (garbage in, garbage out)